Learning Library / Local control

How to · 6 min

Dodge and Burn by hand

Build tonal emphasis with small, controlled strokes.

Dodging lightens; burning darkens. Used with restraint, hand-painted adjustments guide attention along a fender, a path, or a patch of light without advertising the brushwork.

Monochrome Lab Pro · Interface details may vary

The method

Step by step.

  1. In Masks, click + and add Dodge & Burn. Select that layer before painting.
  2. Choose Dodge, Burn, or Erase. Set a tonal Range—Shadows, Midtones, or Highlights—to suit the area you are working on.
  3. Choose a low brush exposure, a size appropriate to the feature, and a soft hardness. Make short strokes instead of trying to finish everything in one pass.
  4. Use Show Paint Overlay to check where you have painted. Protect Tones can help preserve highlight and shadow detail while working.
  5. Switch off the overlay and compare at Fit. Use Erase to remove unwanted coverage or Undo to step back; lower Layer Opacity when the entire intervention is too strong.

Keep this close

Control reference.

Dodge / Burn
Lighten / darken locally.
Erase
Remove painted coverage.
Range
Choose the tonal region to emphasize.
Size / Hardness
Brush footprint and edge softness.

Closer to the controls

See the settings, not a reconstruction.

This detail is cropped from the real application capture above. Click to enlarge, then choose actual pixels to inspect the labels and sliders.

At your own pace

Try it.

Lightly dodge one long reflection on the car. Burn a distracting patch of road rather than darkening the entire foreground.

Watch for

Do not paint at a high exposure and then try to hide the damage with global contrast. Build the change gradually.

Monochrome Lab Pro workflow guide. Interface details may evolve. Example settings are creative starting points, not automatic corrections.

Image
Use actual pixels to inspect the photograph or controls; scroll to move around. Escape closes.